![]() ![]() With a large amount of re-use of the same texture, spending 5-30 seconds downloading a texture like this should be fine. ![]() Here are some particularly gross examples:ĭevelopers that know what they’re doing should be able to upload textures as large as even 8192 pixels if needed for large pieces of geometry. ![]() I will accept the consequences and balance my game’s data requirements myself. I don’t care as a developer, I want the option to be able to use high-resolution textures. To preface the rest of this feature request, I realize that textures are typically the largest memory sink in video games. Increasing texture size for these large pieces of geometry is a theoretically negligible cost for a dramatic improvement in visual quality. This game makes great reuse of MeshParts. This game is clearly trying to push the envelope by using textured MeshParts and smooth terrain for the entire world, and this falls completely flat in many places due to textures on large MeshParts appearing grossly blown up with pixels muddy and almost as large as the character is. Scaling up MeshParts to sizes larger than the character is required to create anything other than tiny inconsequential props, such as terrain and architecture.Īn excellent example of the horrendous consequences of this hard limit can be seen all over the place in the current sponsored Wonder Woman game. To my knowledge, image upload size is limited to 1024 pixels on the largest dimension, and this is grossly insufficient since MeshParts can be scaled up massively. ![]() As a Roblox developer, it is currently impossible to create beautiful worlds using textured MeshParts. ![]()
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